Bugfixes: - DirectVR memory scanner cache was not reset when restoring profile defaults - Camera does not spin anymore while pressing the ALT key in some Battlefield games - D3D9 games with multiple swapchains (e.g. Game input gets disabled while the Oculus/SteamVR dashboard is active if possible. Significantly reduced memory usage for some DX11 games (e.g. Minimizes the chance of 'random' start crashes. Protection against hooking a process too early. Improved DirectVR game resolution calculation. Alternative hooking mode that might be more reliable for some games (configurable in config app). Automated profile database updates for more user friendly profile fixes in between app releases. New/Changed: - More complete D3D 11.1 support (e.g.
#Vorpx download setup crash download#
It will download the latest version available. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. If you already own vorpX, it should auto-update when you start vorpX Control next time. Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. If you don’t own vorpX yet, you can buy it here: New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline.įor a detailed list of changes and additions check the changelog below. Also various smaller features have been added, others have been expanded and enhanced. This release mainly adds improved support for Direct3D 11.1. Post on Januby Ralf tagged: 19.1.0, update, vorpX